Reports of my death have been greatly exaggerated ...
Been embroiled in a fantasy escalation league, just heading into the last 4 weeks this Monday. We've finally hit 2000, and my ogres are currently tied for 2nd place with skaven and vamps out of about 14 players. The undefeated dark elves are riding high in 1st, and I'm up against them just to make my run for 2nd all the more nailbiting. Then again, maybe my tyrant can teach those hating delves how it's done.
Beyond the ogres - who badly need paint, they're still where the little chart puts them :'P - I've been taking the nurgley skaven out for the non-league action. Played in a local tourny last week and took 2nd (of 6), along with $15. The modeling really propeled me up there, though I did go 1:1:1 which is pretty standard for this army. Loss vs Thorek @ 2000, Win vs Orcs & Gobs @ 1500, Draw vs Hydra Dark Elves @ 1000. Next weekend is another fantasy RTT back in Pennsylvania, will be playing the skaven @ 2250 for the first time. Not sure what to expect, but I'm hoping the WLC and 15 globadiers kill something (besides themselves)!
The CSM did get to leave their case since October though, for APOC VI: Extinction of the Eldar back on Jan 3. 24000 points a side, Chaos + Friends vs Eldar + Eldar + Eldar. Spammed special characters all over the place, most heinously a squad of wraithguard with 2 Eldrad, 2 Maugan Ra, 2 Iyanden Guy. Easily killed Angaroth the Unbound and were pretty much untouched otherwise. The most scarring damage I received was vs 2 dark reaper exarchs with crack shot tempest launchers. And that has NOTHING to do with APOC craziness, just eldar insanity.
I'm told I can expect to play 40k when I'm in town in a week, despite my general dislike of the game system. That said, I do have some things I'd like to add to the ever patient boys in black and brown. You know, after the skaven are done (this week), the ogres get painted at last (by June), and I guess I do some school work.
Primed:
- 8 Possessed
- Demosaurus
- Land Raider
- Rhino
Unbuilt:
- Obliterator #2
- 3 1k Sons
- CSM Squad #3
- Alpha Legion Dread #3 (blastmaster + ccw)
- Deathstrike
We'll see what I can get to. Most likely the oblit and more Sons will happen, because what the army needs is a) lascannons / plasma and b) more troops. Sadly this would come at the cost of the biker lord, but he's the most flukey model I've got - even worse than "Fluffy" the gorger for my ogres, who consistently hits with 0-1 out of 4 attaks every time he swats at something ... but at least he doesn't hurt himself!
But even that short list is subject to change, as I've got a 2250 point Warriors of Tzeentch army in my closet that I desperately want to hurl myself into building & painting, but am being good and getting skaven / ogres up to speed at long last. Plans for Tizz is to make that army my serious (ha!) 2250 tournament force, and unveil it at Crossroads GT in October. Gonna be a busy summer ...
Painting: Nurgle Skaven 2250
Building: Ogre 2250
Saturday, February 14, 2009
Thursday, October 30, 2008
+ PA for Great Victory! +
Since I don't want to work any more tonight, you get to hear about my latest 40k rampage! I was back in PA this weekend and followed up a fantasy tagteam - 2250 vamps + my 2000 nurgley-eshin vs 4250 warriors of chaos (we won, fellblade exploded Archaon in the final turn >:D) - with a tasty rematch ...
Anarchonquistadores vs Blood Angels [2000] - This would be the second battle against these guys, the first having gone pretty horribly for my dudes as the dice completely abandoned us (and I didn't put enough pressure on the death co), so vengeance was on everybody's mind. He had tweaked things a bit: jump chappy + 10 jump death company, 2x 10 assaulters w/ combat shield fist, 5 tacticals w/ plasmagun + fist in rhino, 5 assault termies in crusader, 10 devastators w/ 3 missile launchers, baal pred.
Game was 4 objectives, pitched battle deployment, he won The Roll and took it. He deployed devs in the tallest building on the board, baal in a ruin my far right, crusader center, death co / assaulters / assaulters spread across his frontline, rhino hiding for late game objective grab. I countered with dreads to the faaaar flanks, everybody else packed in and around a ruin and hill, with the defiler snuggled behind it and troops in easy reach of the 2 objectives on my side.
Blood Angels 1
The jumppackers all rushed forward, as did the crusader. Devs, baal, roboto-crusader guns did nothing that mattered. Great run rolls (6,4,6) put the assaulty marines right in my grill!
Chaos 1
Left dread (plasma) fire frenzied ... with no targets at all. Right stomped towards the baal across from him, 1k Sons mobilized to stand in front of their assault marines, everybody else locked and loaded. Defiler led it off by killing 8(!) death co in one blast, the blastmaster pinned the central assault marines, my two lascannons immobilized the crusader, and the 1k Sons tzapped 7 of 10 assault marines. I think my shooty CSM + deathscreamer splashed off the remaining death co + chappy, and the havoks triple-kraked the baal, stunning it.
The 1k Sons shuffled into the assault marine remnants and did painfully nothing, saving the wound from the fist.
Blood Angels 2
Things weren't looking so hot any more for the Bloody Angels of Blood. The termies got out of their ride and ran into my guns, and the death co remnants hoped forward hoping to assault into the shooty bunker ... but would fall short of the 5-6" they needed to make it. Devs immobilized the defiler and the crusader's assault cannon blew off his bcannon, making for a very sad demon engine.
In combat the 1k Sons fluffed again, losing a robot to the fist.
Chaos 2
Right dread blood raged towards the 1k Son / assault marine combat, and meanwhile everybody came down to play: terminators icon'd in and lined up the assault termies, and the girls icon'd down to take on the pinned assault marines. The biker lord moved up to assist the girls. The fisty CSM squad moved up to cook the termies, and the left dread lined up a plasma cannon shot on the 2 death co + chappy, which scattered off to land on nobody. The blastmaster likewise scattered off harmlessly, in a pretty packed area too! But the deathscreamer & friends opened up and managed to cook the death co off, leaving the chappy to eat a triple-krak from the havoks and fail his rosarius - BOOM, UPPERBODY-SHOT! The assault termies felt some heat too, losing 2 to combi-plasma, but didn't care about 2x flamers + some pistols.
Happy time would prove to be over though. The dread charged in and killed 1 assault marine with his 4 S10 attaks, managed to negate the fist out of his base, the 1k Sons failed as they do and the combat continued. In the middle the biker lord hammered into the assault marines, rolled the absolute least attaks he can manage without hurting himself (2 = only 6 total), and failed to wound with S5 (1,1,2,2,1 out of 5 hits). The girls hammered in 24 attaks for a total 2 dead marines. In return the fist popped the biker lord's head (ANGER) and a couple girls died. 4 or so held on. The fisty CSM charged the 3 assault termies (2 claw, 1 hammer) and lost a few marines for 1-2 enemy termies.
Blood Angels 3
Feeling no need to move, the loyalists opened fire. The devs began picking on my noise marines, the baal did likewise (heavy bolters only), and the crusader no doubt shot a lot of guns at the shooty CSM.
Combat time again. My dread pasted the marines and freed the 1k Sons up (sorc + 3 robots) at last. Irritatingly 1 lived against the assault marines in the center, protecting them from AP3 vengeance in my turn. And the assault termies were cleaned out, leaving just 3 members of the fisty CSM squad to consolidate to the objective right nearby.
Chaos 3
Left dread stomped and drew a bead on the devs in their building, right dread stomped for the baal's side armor, the 1k Sons moved for the right objective on his side of the board, the deathscreamer thought about mobilizing to help the demonette but decided to keep the bunker intact, and my terminators saw their opening to eat a land raider ... Shooting was largely template fire into the devs, which scattered off or was largely cover-saved. The baal absorbed a bunch of kraks, from the dread over there as well.
The terminators charged his immobilized crusader and the chainfist detonated it with ease. Which left a big open space in the board now. Oh, the demonette died.
Blood Angels 4
The rhino squad finally mobilized, driving for the objective the Sons were shuffling toward, and popping smoke. The assault marines hoped over onto the right objective on my side, peppering the fisty CSM remnants and killing 1 of the 3. The devs continued kraking the noise marines, reducing them to just 2 models (blastmaster / sonic blaster). The baal tickled the 1k Sons, downing a bot.
The assault marines' charge easily saw off the fisty CSM squad, and the 5 marines consolidated into the trees right next to the objective.
Chaos 4
I had to agree, it would be time to grab some objectives. The shooty CSM squad mobilized out of their bunker for the left objective on my side, the deathscreamer broke off to deal with the assault marines, the Sons reached the objective on his side (in a half-ruined building) and the noise marines and termies moved to charge the assault marines if needed. A lot of fire later (Deathscreamer:6) and the assault marines were so many bits. The right dread also charged the stationary baal and wrecked its face in. Oh, and 3 krak + 1 lascannon did nothing to the smoked rhino.
Blood Angels 5
The rhino squad hoped out, ready to rapidfire the Sons off the objective ... and managed to knock them down to just 1 robot, the sorcerer catching a round in the chest. Devs shot something.
Chaos 5
Shooty CSM gained the left objective, noise marines held the right one, and the single automaton had his right one, though moved behind a wall so as not to be charged. The termies ran for the rhino squad if there was going to be another turn ... And fire rained into the devs, to limited effect.
Blood Angels 6!
Devs did something. My turns may have gotten mixed up somehow, cause the tactical squad didn't move or anything (he may have forgotten? Time was running out before he had to leave for a party).
Chaos 6!
The devs were torn into, burning them off the table. Just the tactical squad remained, but the spiky boys could only shrug and covet their 3 shiny objectives.
CHAOS WIN
Painting: NurgleySkaven 2000
Building: N/A
Anarchonquistadores vs Blood Angels [2000] - This would be the second battle against these guys, the first having gone pretty horribly for my dudes as the dice completely abandoned us (and I didn't put enough pressure on the death co), so vengeance was on everybody's mind. He had tweaked things a bit: jump chappy + 10 jump death company, 2x 10 assaulters w/ combat shield fist, 5 tacticals w/ plasmagun + fist in rhino, 5 assault termies in crusader, 10 devastators w/ 3 missile launchers, baal pred.
Game was 4 objectives, pitched battle deployment, he won The Roll and took it. He deployed devs in the tallest building on the board, baal in a ruin my far right, crusader center, death co / assaulters / assaulters spread across his frontline, rhino hiding for late game objective grab. I countered with dreads to the faaaar flanks, everybody else packed in and around a ruin and hill, with the defiler snuggled behind it and troops in easy reach of the 2 objectives on my side.
Blood Angels 1
The jumppackers all rushed forward, as did the crusader. Devs, baal, roboto-crusader guns did nothing that mattered. Great run rolls (6,4,6) put the assaulty marines right in my grill!
Chaos 1
Left dread (plasma) fire frenzied ... with no targets at all. Right stomped towards the baal across from him, 1k Sons mobilized to stand in front of their assault marines, everybody else locked and loaded. Defiler led it off by killing 8(!) death co in one blast, the blastmaster pinned the central assault marines, my two lascannons immobilized the crusader, and the 1k Sons tzapped 7 of 10 assault marines. I think my shooty CSM + deathscreamer splashed off the remaining death co + chappy, and the havoks triple-kraked the baal, stunning it.
The 1k Sons shuffled into the assault marine remnants and did painfully nothing, saving the wound from the fist.
Blood Angels 2
Things weren't looking so hot any more for the Bloody Angels of Blood. The termies got out of their ride and ran into my guns, and the death co remnants hoped forward hoping to assault into the shooty bunker ... but would fall short of the 5-6" they needed to make it. Devs immobilized the defiler and the crusader's assault cannon blew off his bcannon, making for a very sad demon engine.
In combat the 1k Sons fluffed again, losing a robot to the fist.
Chaos 2
Right dread blood raged towards the 1k Son / assault marine combat, and meanwhile everybody came down to play: terminators icon'd in and lined up the assault termies, and the girls icon'd down to take on the pinned assault marines. The biker lord moved up to assist the girls. The fisty CSM squad moved up to cook the termies, and the left dread lined up a plasma cannon shot on the 2 death co + chappy, which scattered off to land on nobody. The blastmaster likewise scattered off harmlessly, in a pretty packed area too! But the deathscreamer & friends opened up and managed to cook the death co off, leaving the chappy to eat a triple-krak from the havoks and fail his rosarius - BOOM, UPPERBODY-SHOT! The assault termies felt some heat too, losing 2 to combi-plasma, but didn't care about 2x flamers + some pistols.
Happy time would prove to be over though. The dread charged in and killed 1 assault marine with his 4 S10 attaks, managed to negate the fist out of his base, the 1k Sons failed as they do and the combat continued. In the middle the biker lord hammered into the assault marines, rolled the absolute least attaks he can manage without hurting himself (2 = only 6 total), and failed to wound with S5 (1,1,2,2,1 out of 5 hits). The girls hammered in 24 attaks for a total 2 dead marines. In return the fist popped the biker lord's head (ANGER) and a couple girls died. 4 or so held on. The fisty CSM charged the 3 assault termies (2 claw, 1 hammer) and lost a few marines for 1-2 enemy termies.
Blood Angels 3
Feeling no need to move, the loyalists opened fire. The devs began picking on my noise marines, the baal did likewise (heavy bolters only), and the crusader no doubt shot a lot of guns at the shooty CSM.
Combat time again. My dread pasted the marines and freed the 1k Sons up (sorc + 3 robots) at last. Irritatingly 1 lived against the assault marines in the center, protecting them from AP3 vengeance in my turn. And the assault termies were cleaned out, leaving just 3 members of the fisty CSM squad to consolidate to the objective right nearby.
Chaos 3
Left dread stomped and drew a bead on the devs in their building, right dread stomped for the baal's side armor, the 1k Sons moved for the right objective on his side of the board, the deathscreamer thought about mobilizing to help the demonette but decided to keep the bunker intact, and my terminators saw their opening to eat a land raider ... Shooting was largely template fire into the devs, which scattered off or was largely cover-saved. The baal absorbed a bunch of kraks, from the dread over there as well.
The terminators charged his immobilized crusader and the chainfist detonated it with ease. Which left a big open space in the board now. Oh, the demonette died.
Blood Angels 4
The rhino squad finally mobilized, driving for the objective the Sons were shuffling toward, and popping smoke. The assault marines hoped over onto the right objective on my side, peppering the fisty CSM remnants and killing 1 of the 3. The devs continued kraking the noise marines, reducing them to just 2 models (blastmaster / sonic blaster). The baal tickled the 1k Sons, downing a bot.
The assault marines' charge easily saw off the fisty CSM squad, and the 5 marines consolidated into the trees right next to the objective.
Chaos 4
I had to agree, it would be time to grab some objectives. The shooty CSM squad mobilized out of their bunker for the left objective on my side, the deathscreamer broke off to deal with the assault marines, the Sons reached the objective on his side (in a half-ruined building) and the noise marines and termies moved to charge the assault marines if needed. A lot of fire later (Deathscreamer:6) and the assault marines were so many bits. The right dread also charged the stationary baal and wrecked its face in. Oh, and 3 krak + 1 lascannon did nothing to the smoked rhino.
Blood Angels 5
The rhino squad hoped out, ready to rapidfire the Sons off the objective ... and managed to knock them down to just 1 robot, the sorcerer catching a round in the chest. Devs shot something.
Chaos 5
Shooty CSM gained the left objective, noise marines held the right one, and the single automaton had his right one, though moved behind a wall so as not to be charged. The termies ran for the rhino squad if there was going to be another turn ... And fire rained into the devs, to limited effect.
Blood Angels 6!
Devs did something. My turns may have gotten mixed up somehow, cause the tactical squad didn't move or anything (he may have forgotten? Time was running out before he had to leave for a party).
Chaos 6!
The devs were torn into, burning them off the table. Just the tactical squad remained, but the spiky boys could only shrug and covet their 3 shiny objectives.
CHAOS WIN
Painting: NurgleySkaven 2000
Building: N/A
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